Final portfolio – EDCI 337

This course pushed me to think differently about how people learn through media. Looking back, every weekly assignment built on the last one, and I walked away with a much clearer sense of how design, storytelling, and technology all connect in education. Here’s how I met each learning outcome.


Contextualize how learning informs interactive and multimedia experiences

One of the biggest takeaways from this course was understanding that multimedia isn’t just about making things look nice, but it’s about how people actually process information. Through my multimedia story draft and the final multimedia story, I learned to think about the learner first. What are they seeing? What are they hearing? How do those two things work together? Planning a walk through a local park as a multimedia experience forced me to think about how the environment itself becomes a learning context, and how combining audio, visuals, and narration creates something better than any single format alone.


Apply multimedia design principles in planning your educational resources

Mayer’s multimedia learning principles were honestly the hardest part of this course for me to wrap my head around at first. Terms like modality, contiguity, and coherence felt new until I actually had to apply them to my own work. Once I started planning my multimedia story, things clicked. I realized contiguity means putting related words and images close together in time, and coherence means cutting anything that doesn’t add to the message. I also applied these principles in my data visualization post, where I matched each dataset to the chart type that best communicated its story, rather than just picking whatever looked cool.


Engage in design thinking to create multimedia learning projects

Design thinking showed up most clearly in how I approached the Daily Creates each week. I was making choices about format, tone, and what would actually communicate something meaningful. In my image week post, I learned that adding even a simple text overlay or audio layer to a photo changes how it lands for the viewer. That’s a design decision. In my video week post, I had to think about pacing, framing, and what to include versus what to cut.


Apply storytelling principles in creating effective learning opportunities

Storytelling was something I thought I understood before this course, but applying it to educational content made it more intentional. My multimedia story follows a clear beginning, a journey through the park, and a moment of reflection at the end. That structure wasn’t an accident. I learned that good educational content needs a narrative spine; it’s just information with no reason to care. My text week post also pushed me to tell answers to creative prompts from TDC, which was a way to practice building a narrative quickly.


Describe and apply principles of effective interactive multimedia design

This outcome came together across the whole course, but it really clicked during the later weeks. Effective multimedia design means the format serves the content, not the other way around. In my audio week post, I learned that sound alone can carry a lot of meaning, but it works best when paired with context. In my data visualization post, I applied this by using bar charts for comparisons and a line chart for trends over time. Each choice was intentional and based on what would be clearest for someone seeing the data for the first time.


6. Generate a variety of prototype artifacts, including comics, videos, and web pages

Across the course, I created a range of artifacts, including written pieces, audio recordings, images with layered media, and videos. My video week post was probably the most challenging to produce because video editing was new to me, and getting the pacing right took a few tries. My image week post taught me how to layer simple elements onto a photo to add meaning, something that sounds basic but actually took some trial and error to get right.


7. Use GenAI appropriately as a tool to support creative activities

I used Claude throughout this course as a brainstorming tool. When I was stuck on how to frame a reflection or wasn’t sure how a Mayer principle connected to something I made, I’d talk it through with Claude to get unstuck. The ideas and the artifacts were mine, but having an AI to bounce things off of made the process faster and less frustrating. I think that’s what appropriate GenAI use looks like —it supports the thinking without replacing it. I made all the creative decisions, did all the recording and filming, and wrote the final versions of everything. Claude helped me get there.


Challenges I Faced

This course had a learning curve. Mayer’s principles were the hardest thing for me to internalize. I kept reading the definitions, but they didn’t feel real until I was actually planning a multimedia project and had to justify every design choice. Video editing was also a new territory. Getting footage, trimming it, and making it feel nice took way longer than I thought it would. And something as simple as adding audio or text to an image turned out to be trickier than expected. Figuring out the right tools and getting the output to look clean took real trial and error.


How This Applies to My Future

I’m studying computer science at UVic with a focus on AI and machine learning, and I’m planning to build systems that people actually interact with. This course made me think about the human side of that work in a way that pure CS coursework doesn’t always cover. If I’m building an AI tool or an educational platform, understanding how people process information, what makes content accessible, and how storytelling makes ideas stick. The principles I learned here aren’t just for education majors. They apply to any product or system designed for people to use and learn from. I’ll carry that with me into every project I work on.


References

How Passwords Are Stored: Hashing, Salting, and the Layers Behind Digital Security (EDCI 335)

By: Sneh, Trevor, Dilraj

Overview
Every time you create an account online, your password goes through a series of invisible protections, or at least, it should. This learning resource explores what actually happens to passwords after you hit submit, why poor implementation leads to massive data breaches, and what both developers and everyday users can do about it.

As Bonneau et al. (2012) highlight, most authentication systems carry serious problems that users never see, and further found that weak password storage remains one of the leading causes of large-scale data breaches globally. This resource makes those technical realities approachable for anyone.


Learning Context and Learners

Who this is for: 15–20 learners across Canada, ranging from high school students (16+) to working professionals (up to 35). No programming or cybersecurity background is assumed, just basic internet use.

Lifestyle considerations: Some learners may be working full-time or managing family responsibilities. The module is fully asynchronous and completable in flexible 1–2 hour sessions with no live attendance required.

Accessibility: Content is written in plain language throughout, uses accessible color palettes for color blindness, and is broken into short, focused chunks to support learners with ADHD or English as an additional language.


Learning Theory: Constructivism

This resource is grounded in constructivism, the idea that learners build understanding through active experience rather than passive reception. Rather than simply explaining what hashing is, learners generate their own hashes, attempt to crack passwords, and analyze real breach scenarios.

This fits the topic well because password security only becomes meaningful when you feel it. Seeing a weak password crack in two seconds on CrackStation is more impactful than reading about it. Each subtopic moves from concept to interactive activity, so learners construct real understanding they can apply.


Learning Design: Inquiry-Based Learning

We use an inquiry-based design structured around essential questions. Each subtopic opens with a question that doesn’t have an obvious answer, pushing learners to explore before they’re given explanations.

This works here because the topic has natural curiosity hooks; most people are genuinely surprised that websites can’t retrieve their passwords, or that two people using the same password get different hashes. Inquiry lets that surprise do the teaching.


Designing for Diverse Learners (UDL + CAST)

Following Universal Design for Learning principles:

Multiple means of representation: Concepts are presented through written explanations, embedded YouTube videos, and interactive tool exploration so learners can engage in the format that works for them.

Multiple means of engagement: Activities range from low-stakes exploration (MD5 generator) to reflective writing to applied checklist creation. Learners choose how deeply to engage with each tool.

Multiple means of expression: Assessments include short-answer quizzes, plain-language written explanations, and a personal security checklist, giving learners multiple ways to demonstrate understanding.


Technology Rationale

WordPress hosts the resource because it’s free, mobile-friendly, and requires no software installation, which removes access barriers for learners across Canada.

H5P enables interactive quizzes embedded directly in the page so learners get immediate feedback without leaving the resource.

WordPress quizzes handle written submissions easily and work on any device.

MD5HashGenerator.com, CrackStation.net, and HaveIBeenPwned.com are free, browser-based tools that make abstract concepts easy with zero setup required.


Learning Objectives

By the end of this resource, learners will be able to:

  1. Explain the concept of hashing, describe the step-by-step process of password storage, and identify why plain-text storage is dangerous.
  2. Describe what salting is, explain how it prevents rainbow table attacks, and demonstrate why two identical passwords produce different hashes when salted.
  3. Identify at least three common password attack methods, explain how each works, and connect attack success to poor storage practices.

Part 1: What Is Hashing and How Does It Work?

Essential Question: In what ways does the journey of a password from input to storage reveal the hidden complexity of everyday digital security?

Content

When you create an account, your password is run through a hash function, which is a one-way mathematical process that converts it into a fixed string of characters called a hash. “hello123” might become 482c811da5d5b4bc6d497ffa98491e38. The original password is never stored.

Key properties of hashing:

  • The same input always produces the same hash
  • Changing even one character completely changes the output
  • The process cannot be reversed because hashing is one-way
  • All hashes are the same fixed length regardless of input size

When you log in, your input is hashed and compared to the stored hash. If they match, you’re in. This is why secure websites force password resets rather than emailing you your password, because they genuinely cannot retrieve it.

Watch


Learning Activity 1: Hash It Yourself (Explore)

Go to

https://www.md5hashgenerator.com

Try the following:

  1. Type in a short word like “hello” and generate its hash
  2. Type in the same word with one character changed. Notice anything?
  3. Try a very long sentence, and what do you notice about the hash length?
  4. Try to reverse a hash back to the original text

Reflection questions to answer before moving on:

  • What stays consistent about hashes regardless of input?
  • Why does even a tiny change produce a completely different hash?
  • What does this tell you about why hashing is used for security?

Assessment 1: Short-Answer Quiz (H5P)

Four questions testing definitions and key properties of hashing.




Part 2: What Is Salting and Why Is It Necessary?

Essential Question: How does adding randomness to the hashing process fundamentally change the effectiveness of password protection?

Content

Hashing alone has a serious weakness. Attackers use rainbow tables, which are massive precomputed databases of common passwords and their hashes. If your password is “password123” and the hash is always the same, matching it takes seconds.

Salting fixes this. Before hashing, the system adds a unique random string (the salt) to your password. So even if you and a friend both use “password123,” your stored hashes look completely different. Rainbow tables become useless because the salt is unique per user.

Key points:

  • Salts are randomly generated and stored alongside the hash
  • The same password produces a different hash for every user
  • Modern algorithms like bcrypt handle salting automatically
  • MD5 and SHA-1 are outdated and should never be used for passwords

Watch:


Learning Activity 2: Crack the Hash Challenge (Experiment)

Go to

https://crackstation.net

and paste in these pre-hashed passwords one at a time:

5f4dcc3b5aa765d61d8327deb882cf99
e10adc3949ba59abbe56e057f20f883e
d8578edf8458ce06fbc5bb76a58c5ca4

Record: Did it crack? How fast? Then try hashing your own weak password on MD5HashGenerator and pasting that hash into CrackStation.

Reflection: Why did some crack instantly? What does this tell you about the limits of hashing without salting?


Assessment 2: Plain-Language Explanation (Google Form)

Write 100–150 words explaining salting as if you’re teaching a friend with zero technical background. Focus on: what salting is, why it matters, and what happens during a rainbow table attack.


Part 3: Common Password Attacks and Best Practices

Essential Question: What do data breaches reveal about the shared responsibility between developers and everyday users, and how can we apply best practices?

Content

Even with hashing and salting, poor implementation leaves users exposed. The three most common attack types:

Brute force — automated tools try every possible character combination until one works. Short or simple passwords fall fast.

Dictionary attacks — attackers run through lists of common words and passwords. “iloveyou” or “qwerty” are cracked almost instantly.

Rainbow table attacks — precomputed hash databases matched against stolen data. Defeated by proper salting, but still dangerous when developers skip it.

The root problem, as Bonneau et al. (2012) argue, is that many systems continue to use outdated algorithms such as MD5 without salting, leaving users exposed even when a breach occurs. NIST (2017) guidelines specifically recommend modern adaptive algorithms like bcrypt or Argon2.

What good looks like vs. bad:

Company A (Secure)Company B (Insecure)
Uses bcrypt with unique saltsUses MD5 with no salting
Breach exposes uncrackable hashesBreach exposes millions of passwords within hours
Forces password reset after breachEmails users their actual passwords

Learning Activity 3: Good Company vs. Bad Company (Analyze and Apply)

Read the two case studies above. Then:

  1. Go to HaveIBeenPwned.com and check your email address
  2. If you show up in a breach, look at which company was responsible and when

Use what you’ve learned to build your Personal Password Security Checklist.


Assessment 3: Personal Security Checklist (WordPress Form)

Create a checklist of at least 3 concrete security habits covering both your own behavior and what to look for in services you trust. Examples to get you started, but write your own:

  • Enable two-factor authentication on all major accounts
  • Use a password manager rather than reusing passwords
  • Only trust services that force resets instead of emailing passwords
  • Check HaveIBeenPwned regularly

Submitted via WordPress form. Graded on a proficiency scale: Developing / Proficient / Extending based on depth and specificity of items.

Bibliography

Bonneau, J., Herley, C., Van Oorschot, P. C., & Stajano, F. (2012). The quest to replace passwords: A framework for comparative evaluation of web authentication schemes. 2012 IEEE Symposium on Security and Privacy.

National Institute of Standards and Technology. (2017). Digital identity guidelines: Authentication and lifecycle management (NIST Special Publication 800-63B). https://pages.nist.gov/800-63-3/

EDCI 337 – Week 6: Data Visualization Week

This week I stepped away from the TDC prompts and visualized three things from my own life. No external research, just data I already knew.


Favorite Foods — Rated Out of 10

I rated six of my favorite foods on a scale of 1 to 10. Sushi takes the top spot, no surprise there. Ramen and pizza tie for second. Simple bar chart, easy to read at a glance.


Sleep This Week

I tracked how many hours I slept each night from Monday to Sunday. Wednesday was rough at 5 hours, Saturday was the best at 9. The line chart makes the pattern obvious in a way a list of numbers wouldn’t.


Daily food & coffee spending ($)


Reflection

Data visualization is its own form of multimedia. Each chart this week combined numbers, color, and spatial layout to communicate something faster than text alone could. That’s Mayer’s multimedia learning theory in practice — the visual channel and the verbal channel working together to reduce cognitive load.

Accessibility showed up in my chart choices. Bar and line charts are among the most universally readable formats.

Design thinking came into the selection process. Each dataset got a different chart type because each one told a different kind of story. Trends over time go to a line chart. Comparisons between categories go to a bar chart. The format should serve the data, not the other way around.

Active learning happened in the making. Deciding what to visualize, picking the right format, and thinking about what each chart actually communicates is a different kind of thinking than just reading about data viz in a textbook.

And storytelling is what ties all three together. A week of sleep, spending, and food preferences sounds boring as a list. As charts, it becomes a small portrait of a week in my life.

EDCI 337 Daily Create Multimedia

This week, I chose to step away from the DS106 Daily Creates and document three things from my own life, each one a multimedia artifact in its own right.


A Phone and a Dial Tone

I paired a photo of a phone with a dial tone audio clip. Simple combination, but it works — the sound adds a layer the image alone can’t capture.


FBLA State Business Competition — 2nd Place

I placed second at FBLA State in high school. To go with the photo, I added a winning sound — because a still image doesn’t quite capture what that moment felt like.


A Wardrobe I Built

I built a wardrobe and filmed the finished product — a walkthrough of the exterior and interior. Seeing it complete on video hits differently than a photo would.


Reflection

This week felt different because I chose the content myself. Each piece came from my actual life, not a prompt, which made the multimedia learning theory connections feel more natural. Combining audio, image, and video in one post is exactly what Mayer’s principles describe — using multiple channels to make meaning stick.

From an accessibility standpoint, pairing visuals with audio and written context means someone can engage with this post regardless of how they best process information.

Design thinking showed up in how I framed each item — not just “here’s a thing” but why it matters. The wardrobe and the FBLA result both required iteration and problem-solving to get there.

Active learning happened in the doing. Building something physical and competing at a high level are both forms of learning that no classroom replicates.

Multimedia Story – A Walk Through Miners Corner Park – EDCI 337

Arriving

For my final multimedia story, I headed out to Miners Corner Park on a walk to spend some real time outside, slow down, and actually pay attention to what was around me. What started as a class assignment ended up being a genuinely good afternoon.


The Broken Tree

A little way in, I spotted a small broken tree right off the path. Something about it stood out to me. It is not dramatic or unusual, but it made me stop. Nature does not always look pristine, and I think there is something worth noticing about that.


The Walking Trail

This was my favourite part of the walk. The trail winds through some really nice greenery, and in the video, I talk about how peaceful it feels just walking through it. No traffic, no noise, just the path ahead. It is the kind of place that makes you wonder why you do not go outside more often.


The Trees

Further down, I stopped to photograph one of the bigger trees. Looking up through the canopy with the sun cutting through the leaves is one of those things that looks even better in person than in a photo. But the photo still does the job.


The Wildflowers

Right near the trail edge, there was a small cluster of white wildflowers growing through the green. Easy to miss if you are moving fast. I almost did.


The Basketball Court

I did not expect to end up playing basketball, but here we are. There were a few people already on the court, and it just kind of happened. Honestly, one of the highlights of the whole afternoon. It added a social energy to the trip that the quieter parts of the trail did not have.


The Pond

Tucked toward the back of the park, there was a small pond. Quiet, still, and a nice contrast to the basketball court I had just left. I stayed here for a few minutes, just taking it in.


The Playground

On the way back, I passed the playground. Empty in the afternoon, but it added to the feeling that this park is genuinely used and loved by the people around it. It is not just a patch of grass. It is a real community space.


Heading Home

In the last clip, I talk about heading out and what the afternoon felt like overall. It was a good time. More relaxed than I expected, more eventful than I planned, and honestly just a nice few hours outside.


How I Applied Mayer’s Principles

Modality — Instead of writing long blocks of text to describe what I saw, I let the videos carry the narration. Hearing me describe the trail while watching the footage uses both the verbal and visual channels at the same time, which is exactly what the modality principle is about. It reduces the load of reading while still delivering the same information.

Contiguity — Each photo and video is placed right next to the written description of that moment. The broken tree photo sits with the paragraph about the broken tree. The pond photo sits with the paragraph about the pond. Keeping related content together makes it easier to follow and connect.

Coherence — Everything in this post is there for a reason. I did not include every single photo I took or every moment from the afternoon. I kept the things that moved the story forward and cut anything that felt like filler. Less is more when it comes to keeping an audience engaged.

Segmenting — The story is broken into clear individual sections, one per location or moment. Rather than dumping everything into one long block, each section gives you a moment to land before moving to the next. This makes the whole thing easier to absorb without feeling overwhelmed.


Peer Feedback

A few people in my group felt the draft was solid but pointed out that Mayer’s principles section felt a bit surface-level and could go deeper with more specific examples tied to the actual media. They also suggested adding more personal reflection throughout the story rather than saving it all for the end. For the final, I made sure each Mayer principle was connected to a specific moment or media choice in the post, and I put more of my own thoughts and reactions into each section rather than just describing what I saw.


Process and Challenges

The biggest challenge was audio quality. Recording voice memos outside with wind and ambient noise is harder than it sounds. I ended up just talking directly into my phone close up rather than holding it at a distance, which helped a lot.

Editing decisions were also interesting. I had more footage than I needed and had to decide what actually added to the story versus what was just extra. The basketball moment was not in the original plan at all, but it ended up being one of the more genuine parts of the post, so I kept it.

EDCI 335 Blog Post 4 – Interaction

For this post, I explored how video can be used as a tool for interaction in a learning environment. My group’s Interactive Learning Resource is focused on password hashing and security, so I searched YouTube for something that would work well for learners who are new to the topic. I wanted something visual, beginner-friendly, and engaging enough to spark some thinking beyond just watching.



What kind of interaction does the video require from learners?

The video does not force a response from learners in the way a quiz would. It is more of what Bates describes as a medium that depends on designed or learner-generated interaction rather than anything inherently built in. A learner could easily watch it passively without engaging at all, which is a real limitation worth keeping in mind.


How might learners respond on their own?

The video opens by talking about real data breaches, which makes the content feel personal and urgent. Most learners would naturally pause and reflect on their own password habits while watching. They might mentally check whether they reuse passwords or jot down questions they want to look up.


What follow-up activity would you suggest, and what technology would learners use?

I would have learners write a short blog post explaining in their own words what would happen to users if a company stored passwords in plain text instead of hashing them. This moves learners from watching to actually applying and analyzing what they learned, which is the kind of higher-order thinking Bates says often needs more than a video alone.


How would learners get feedback?

Peer commenting works well here. Learners read each other’s explanations and flag anything that seems off or incomplete. This is manageable and scales fine in a larger class.


How could the video be redesigned for better interaction?

I would add a few pause points with reflection questions built in, something like “what do you think happens to your password when you log in?” before the answer is revealed. That would push the interaction from learner-generated to more of a designed level and keep people actively thinking rather than just watching.


References

Bates, A. W. (2022). Teaching in a digital age (3rd ed.). BCcampus. https://teachonline.ca/teaching-in-a-digital-age

Simply Explained. (2018, April 3). Passwords & hash functions (Simply Explained) [Video]. YouTube. https://www.youtube.com/watch?v=cczlpiiu42M

Daily Create 4 – Video

DS106 Daily Create #tdc4435 – The 1 Take Tongue Twister

Today’s challenge was to recite a tongue twister in one take — no redos, honor system.

The twister: Luke Luck likes lakes. Sounds simple until you actually try to say it out loud fast. One take, no editing, whatever comes out is what you get.

Here’s my attempt!

https://go.screenpal.com/watch/cO1QqmnuZYW


DS106 Daily Create #tdc4970 – Make the Internet That Much Nicer

Today’s challenge was to add a little positivity to the internet. Simple enough.

The internet can be a rough place, so here’s a small reminder that you’ve got this.

https://go.screenpal.com/watch/cO1QqLnuZ3U


DS106 Daily Create #tdc5249 – Something Unusual During Your Walk?

Today’s challenge was to go on a nature walk and find something unusual to film.

I came across a new trail in a neighborhood I hadn’t explored before. Nothing dramatic — just some plants, nature, and a quiet path I didn’t know existed. Sometimes the unusual thing is just stumbling onto somewhere new and realizing how chill it is.

https://go.screenpal.com/watch/cO1QY3nuZOA

Daily Create 3 – Image

DS106 Daily Create #tdc5143 – Meaningful Object

The object I chose is my piano.

It’s the one thing I keep coming back to no matter how busy life gets. I’ve performed at high school talent shows and even at Victoria’s Got Talent at UVic — but most of the time it’s not about performing, it’s just about having something that’s purely mine outside of school and work. No debugging, no deadlines, just playing.


DS106 Daily Create #tdc5148 – One Tree

Today’s challenge was simple: find one special lone tree and photograph it.

I spotted this one and it stood out — something about a single tree on its own just looks different


DS106 Daily Create #tdc5134 – Car from an Unusual Perspective

The prompt asked for a photo of your car from an unusual perspective — bonus points if your reflection shows up in the chrome.

I went low and shot straight up the side of the car on a rainy day. The water droplets covering the whole frame ended up being the best part — didn’t plan that, just good timing with the weather.



This week’s Daily Creates were all visual, which felt more natural than audio. The meaningful object prompt was the most personal as choosing my piano made sense since it exists completely outside of school and work. The lone tree shot was straightforward but made me slow down and actually look at my surroundings. The car photo was the most fun as the rain droplets were unplanned but ended up making the shot.

Daily Recreate 2 – Audio

DS106 Daily Create #tdc5142 – Pronounce This

Today’s challenge: attempt to pronounce one of the longest words in English — floccinaucinihilipilification .

The word means “the act of estimating something as worthless.” Ironic that such a long, impressive-sounding word means exactly that.

I gave it my best shot, cold, no prep, before looking up the official pronunciation.

https://voca.ro/15gGd6G6j1fE


DS106 Daily Create #tdc5123 – Poetry Reading

Today’s challenge was to find a poem you love, memorize it, and recite it.

I decided to write my own. As a CS student, I spend most of my time thinking in code, so it felt natural to write something about that experience — the frustration of a bug, the satisfaction when it finally runs.

Here’s the poem:

Lines of Code

I write in languages no one speaks aloud, Where logic blooms and errors cry out loud. A semicolon missed, the whole world breaks — But when it runs, that’s all it takes.

https://voca.ro/11u2QNApervU


DS106 Daily Create #tdc5122 – Record a Sound Related to Your Dream Jo

https://vocaroo.com/1h4tG60Vhp5U


Reflection

This week’s Daily Creates were all audio-based, which was a refreshing change. The dream job sounded fun because it forced me to show rather than tell. The poetry reading pushed me to write something original, which I wasn’t expecting. And attempting to pronounce floccinaucinihilipilification cold with no prep was fun. Working with audio made these feel more personal

EDCI 335 Blog Post 3 – Prompt 6: Where Do You See the Idea of the Average Learner Shaping Educational Design?

If you’ve ever sat through a course that felt like it wasn’t designed with you in mind, you’re not imagining it. Most educational design quietly assumes there’s a “typical” student on the other end. Someone who absorbs information from a lecture, meets every deadline without issue, and does well on a written exam. That assumption shows up everywhere, and most of the time, nobody questions it.

You see it in how courses are assessed. One exam at the end, one submission format, one way to show what you know. That doesn’t work for everyone. Some people freeze up on timed tests. Some express what they know way better through doing something than writing about it. Some are dealing with things outside of school that affect how and when they can engage. Designing around one type of learner means everyone else is just expected to adapt.

The more interesting shift is to ask what happens when we treat variability as the norm rather than the exception. That’s the core idea behind UDL. Rather than adding accommodations as an afterthought, you build flexibility in from the start. For the learning resource my group is working on about password security and hashing, we can’t just drop a block of technical text and call it a lesson. Some people will want a visual, some will want to actually try something a little more different, and others will need the foundational concepts explained before the technical stuff even makes sense.

What I found most useful from the readings this week is that designing for a wider range of learners doesn’t make things easier in a bad way. It just makes things work better overall. Captions help people who aren’t native English speakers. A clear structure helps anyone tired or distracted. Flexible pacing helps people who have a lot going on. Once you stop designing for a stereotypical average student and start designing for real people, the whole thing gets better for everyone.

Reference

CAST. (2018). Universal Design for Learning guidelines version 2.2. http://udlguidelines.cast.org

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